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fruitymario

4
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A member registered Mar 28, 2023

Recent community posts

Huh... That definitely would be an unintended side effect and would be a bug if you couldn't interact at all with the menu anymore. Attempting to replicate the bug yielded nothing as I was still able to interact with it, but now I'm paranoid. I added the functioning level select in a post jam update so hopefully something like that won't occur anymore, but unfortunately you never know what these kinds of things. 

I didn't quite finish the level select or the final area of the game. There was a music track for that area that never got implemented so as an Easter egg, the only functioning buttons are 13-15 that play the track intended for those levels, but I can definitely see how it would be seen as a bug. Did you mean the whole menu as in the title screen too or did you not realize yet that level select doesn't work yet?

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I'll be honest, that's my bad when coding the turn order. Miscommunication had me making the turn order red, blue, green, then yellow, but the rest of the team actually had it as red, blue, yellow, green. Hence why there's inconsistencies. 

I was planning to add functioning level selection, but if you look at the time we submitted, we barely made it. With how there wasn't any time left to implement level selection, let alone bug test it, I just removed the basic functionally from the buttons all together and left them there as a relic for what was planned.

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Ah yes. I have received feed back that the quest system, while it works how I intended it to, there's no feedback as to what you are supposed to do. You don't have to help the gardener first, but you do have to talk to the child in order to pick up the medallion and you can't be on any other quest, so if you had already talked to the gardener, you can't accept the child's quest until you complete the gardener's first.


But thank you for the feedback and I will definitely try your game when I get the chance!